![]() ![]() Using the above power numbers, the front rider will pull away on an incline. But when a decline hits, it will take even fewer watts to stay in the draft. The draft effect in Zwift is enhanced in larger groups – see our tests of 4-rider drafting for more info. Zwift HQ has done a commendable job with their drafting algorithms to create something that works well in small and large packs for a variety of riders. ![]() No steering: outside you can steer in and out of a draft.That said, drafting in Zwift takes some getting used to, even if you are familiar with drafting in real life. Unless you’ve got a Sterzo Smart in a steering-enabled event, there is no steering on Zwift pavement. This means sometimes the game places you behind someone you are trying to avoid, or doesn’t place you behind someone you’re attempting to draft behind. No brakes: when you ride outside, you can tap your brakes to maintain the proper distance off the back tire of the rider in front of you. Limited and delayed sensory feedback: outside you can feel when you’re in the draft: the air resistance decreases and you don’t have to work as hard to keep the pace.There are no brakes in Zwift, so your front to back position in the pack becomes a matter of putting down the right amount of power at the right time. ![]() ![]() On Zwift, there are very limited cues as to when you are in the draft or not, and resistance does not decrease when drafting. Additionally, if you need to modify your power output to stay in the draft, the response (your avatar moving in response to your power change) is not as immediate as it would be in real life. Zwift uses the visual cue of sitting up (riding with your hands on the hoods instead of the drops) as an indicator that you are in the draft. It can be a little confusing though, since Zwift will also have your avatar sit up at slow solo speeds. ![]()
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